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SHIV DIXIT

Stealthย โ€ขย 3m

๐Ÿ“– DAILY BOOK SUMMARIES ๐Ÿ“– ๐Ÿ”— DIRECT FREE E-BOOK DOWNLOAD LINK AVAILABLE โ€” https://drive.google.com/file/d/1dOrTmnu2zzvH95g6XgHxP92h9RGdVP7s/view?usp=drivesdk ๐Ÿ”ฅHooked:Build Habit-Forming Products๐Ÿ”ฅ ๐Ÿš€ 20 Lessons ๐Ÿ‘‰ โœจ Nir Eyal โœจ 1. Habit-Forming Products โ€ข Products that create user habits by integrating into daily life and creating a cycle of engagement. 2. The Hook Model โ€ข A four-phase process: Trigger, Action, Variable Reward, and Investment, to build habit-forming products. 3. Triggers โ€ข External or internal cues that prompt users to take action, like notifications or emotions. 4. External Triggers โ€ข Notifications, advertisements, or emails that prompt user engagement. 5. Internal Triggers โ€ข Emotions or thoughts that drive users to interact with the product, often linked to solving a pain point. 6. Action โ€ข The behavior users perform in response to a trigger, such as clicking a button or swiping. 7. The Fogg Behavior Model โ€ข Action occurs when motivation and ability are high and the trigger is present. 8. Variable Rewards โ€ข Unpredictable rewards (e.g., likes, new content) that keep users engaged by creating a sense of uncertainty. 9. Types of Variable Rewards โ€ข Rewards of the tribe (social validation), rewards of the hunt (material or informational rewards), and rewards of the self (personal gratification). 10. Investment โ€ข Users invest time, effort, or resources into the product, making them more likely to return due to the emotional commitment. 11. The Investment Phase โ€ข This phase enhances future engagement by prompting users to add value (e.g., uploading content, customizing settings). 12. The Habit Zone โ€ข The point where a product or service becomes part of the userโ€™s daily routine, resulting in regular engagement. 13. User Motivation โ€ข The psychological needs driving behavior, such as social connection, status, or avoidance of pain. 14. Building Long-Term Habits โ€ข Products should provide frequent rewards and progressively more investment from users to build long-lasting habits. 15. Behavioral Design โ€ข Understanding and applying psychological principles to design products that users repeatedly engage with. 16. The Power of Small Wins โ€ข Small, consistent successes within the product help reinforce the habit and encourage repeat use. 17. Building for Retention โ€ข Focus on creating a product that users want to keep using, rather than just acquiring new customers. 18. Social Proof โ€ข Users are influenced by seeing others engage with the product, increasing their likelihood of using it. 19. Ethical Considerations โ€ข Ensure products are designed with users' well-being in mind, avoiding exploitation of behavioral habits for manipulative purposes. 20. Iterative Process โ€ข The process of building habit-forming products is ongoing, requiring constant testing, feedback, and improvement to maintain user engagement.

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SHIV DIXIT

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