๐ DAILY BOOK SUMMARIES ๐ ๐ DIRECT FREE E-BOOK DOWNLOAD LINK AVAILABLE โ https://drive.google.com/file/d/1dOrTmnu2zzvH95g6XgHxP92h9RGdVP7s/view?usp=drivesdk ๐ฅHooked:Build Habit-Forming Products๐ฅ ๐ 20 Lessons ๐ โจ Nir Eyal โจ 1. Habit-Forming Products โข Products that create user habits by integrating into daily life and creating a cycle of engagement. 2. The Hook Model โข A four-phase process: Trigger, Action, Variable Reward, and Investment, to build habit-forming products. 3. Triggers โข External or internal cues that prompt users to take action, like notifications or emotions. 4. External Triggers โข Notifications, advertisements, or emails that prompt user engagement. 5. Internal Triggers โข Emotions or thoughts that drive users to interact with the product, often linked to solving a pain point. 6. Action โข The behavior users perform in response to a trigger, such as clicking a button or swiping. 7. The Fogg Behavior Model โข Action occurs when motivation and ability are high and the trigger is present. 8. Variable Rewards โข Unpredictable rewards (e.g., likes, new content) that keep users engaged by creating a sense of uncertainty. 9. Types of Variable Rewards โข Rewards of the tribe (social validation), rewards of the hunt (material or informational rewards), and rewards of the self (personal gratification). 10. Investment โข Users invest time, effort, or resources into the product, making them more likely to return due to the emotional commitment. 11. The Investment Phase โข This phase enhances future engagement by prompting users to add value (e.g., uploading content, customizing settings). 12. The Habit Zone โข The point where a product or service becomes part of the userโs daily routine, resulting in regular engagement. 13. User Motivation โข The psychological needs driving behavior, such as social connection, status, or avoidance of pain. 14. Building Long-Term Habits โข Products should provide frequent rewards and progressively more investment from users to build long-lasting habits. 15. Behavioral Design โข Understanding and applying psychological principles to design products that users repeatedly engage with. 16. The Power of Small Wins โข Small, consistent successes within the product help reinforce the habit and encourage repeat use. 17. Building for Retention โข Focus on creating a product that users want to keep using, rather than just acquiring new customers. 18. Social Proof โข Users are influenced by seeing others engage with the product, increasing their likelihood of using it. 19. Ethical Considerations โข Ensure products are designed with users' well-being in mind, avoiding exploitation of behavioral habits for manipulative purposes. 20. Iterative Process โข The process of building habit-forming products is ongoing, requiring constant testing, feedback, and improvement to maintain user engagement.
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