Full Stack Developer...ย โขย 1m
"๐ง๐ต๐ฒ ๐ฆ๐ฒ๐ฐ๐ฟ๐ฒ๐ ๐ฃ๐ถ๐๐ผ๐ ๐ง๐ต๐ฎ๐ ๐ง๐๐ฟ๐ป๐ฒ๐ฑ ๐ฆ๐น๐ฎ๐ฐ๐ธ ๐๐ป๐๐ผ ๐ฎ $๐ฎ๐ณ๐ ๐๐ผ๐บ๐ฝ๐ฎ๐ป๐ (๐๐ป๐ฑ ๐๐น๐บ๐ผ๐๐ ๐๐ถ๐ฑ๐ป'๐ ๐๐ฎ๐ฝ๐ฝ๐ฒ๐ป)" ๐๐ป ๐ฎ๐ฌ๐ญ๐ฎ, ๐ฆ๐๐ฒ๐๐ฎ๐ฟ๐ ๐๐๐๐๐ฒ๐ฟ๐ณ๐ถ๐ฒ๐น๐ฑ'๐ ๐ด๐ฎ๐บ๐ถ๐ป๐ด ๐๐๐ฎ๐ฟ๐๐๐ฝ ๐๐ฎ๐ ๐ฑ๐๐ถ๐ป๐ด. His team had spent ๐ฐ ๐๐ฒ๐ฎ๐ฟ๐ and $๐ญ๐ณ๐ building Glitchโa whimsical MMORPG that nobody played. Investors were furious. The dream was over. But in the ashes of failure, Butterfield noticed something strange... ๐๐ถ๐ ๐๐ฒ๐ฎ๐บ ๐ฟ๐ฒ๐ณ๐๐๐ฒ๐ฑ ๐๐ผ ๐๐๐ผ๐ฝ ๐๐๐ถ๐ป๐ด ๐ฎ๐ป ๐ถ๐ป๐๐ฒ๐ฟ๐ป๐ฎ๐น ๐ฐ๐ต๐ฎ๐ ๐๐ผ๐ผ๐น ๐๐ต๐ฒ๐'๐ฑ ๐ฏ๐๐ถ๐น๐. It was clunky, but better than email. So they polished it, stripped the gaming elements, and launched it as a standalone product. ๐ง๐ต๐ฒ๐ ๐ฐ๐ฎ๐น๐น๐ฒ๐ฑ ๐ถ๐ "๐ฆ๐น๐ฎ๐ฐ๐ธ." Within 24 hours: โ ๐ด,๐ฌ๐ฌ๐ฌ ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ฒ๐ ๐๐ถ๐ด๐ป๐ฒ๐ฑ ๐๐ฝ โ ๐ญ๐ + ๐ถ๐ป ๐๐ฅ๐ฅ ๐๐ถ๐๐ต๐ถ๐ป ๐ฒ ๐๐ฒ๐ฒ๐ธ๐ โ ๐๐ฎ๐๐๐ฒ๐๐ ๐ฆ๐ฎ๐ฎ๐ฆ ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ป๐ ๐๐ผ ๐ญ๐ ๐๐ฎ๐น๐๐ฎ๐๐ถ๐ผ๐ป ๐ง๐ต๐ฒ ๐ง๐๐ถ๐๐? โก๏ธ VC Fred Wilson passed on investing (called it "a feature, not a product") โก๏ธ Microsoft launched competing products 3 times (Teams, Skype, Yammer) โก๏ธ Butterfield rejected a $12B acquisition offer from Amazon ๐ช๐ต๐ ๐ฆ๐น๐ฎ๐ฐ๐ธ ๐ช๐ผ๐ป: 1. ๐ข๐ฏ๐๐ฒ๐๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐จ๐ซ โ Made work communication fun with emojis, GIFs, and playful copy 2. ๐๐ผ๐๐๐ผ๐บ-๐๐ฝ ๐ฎ๐ฑ๐ผ๐ฝ๐๐ถ๐ผ๐ป โ Employees demanded it, forcing IT departments to comply 3. ๐ง๐ต๐ฒ ๐ป๐ฒ๐๐๐ผ๐ฟ๐ธ ๐ฒ๐ณ๐ณ๐ฒ๐ฐ๐ โ More teams = more value (like Facebook for work) ๐ง๐ต๐ฒ ๐๐ฒ๐๐๐ผ๐ป: The best ideas often emerge from failed projects. Pay attention to what your team actually usesโeven if it wasn't part of the plan.
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๐ง๐ต๐ฒ ๐ฝ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐๐ถ๐๐ ๐๐ผ๐ผ๐น ๐๐ต๐ฎ๐ ๐ฏ๐ฒ๐ฐ๐ฎ๐บ๐ฒ ๐ฎ ๐ฑ๐ถ๐ด๐ถ๐๐ฎ๐น ๐ฝ๐น๐ฎ๐ป๐ป๐ฒ๐ฟ ๐ฏ๐ฟ๐ฎ๐ป๐ฑ โ @๐ฃ๐น๐ฎ๐ป๐ป๐ฒ๐ฟ๐๐ถ๐ฒ๐น๐ฑ Built for founders. Bought by everyone. No office, no appโjust Notion + reach. ๐ง๐ต๐ฒ ๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐ Started as a
See MoreFull Stack Developer...ย โขย 1m
"๐๐ผ๐ ๐ก๐ถ๐ป๐๐ฒ๐ป๐ฑ๐ผ ๐๐ป๐๐ฒ๐ป๐๐ฒ๐ฑ ๐๐ต๐ฒ ๐ช๐ถ๐ถ (๐๐ ๐๐ฐ๐ฐ๐ถ๐ฑ๐ฒ๐ป๐)" ๐๐ป ๐ฎ๐ฌ๐ฌ๐ญ, ๐ก๐ถ๐ป๐๐ฒ๐ป๐ฑ๐ผ ๐๐ฎ๐ ๐ถ๐ฟ๐ฟ๐ฒ๐น๐ฒ๐๐ฎ๐ป๐. Sony's PlayStation 2 dominated gaming. Microsoft's Xbox entered with brute force. Analysts predicted Nint
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๐ง๐ต๐ฒ ๐๐ป๐๐๐ฎ๐ด๐ฟ๐ฎ๐บ ๐ฝ๐ฎ๐ด๐ฒ ๐๐ต๐ฎ๐ ๐ด๐ฒ๐ป๐ฒ๐ฟ๐ฎ๐๐ฒ๐ โน๐ด๐/๐บ๐ผ๐ป๐๐ต ๐ณ๐ฟ๐ผ๐บ ๐ฎ ๐ฝ๐ฑ๐ณ ๐ฝ๐ฟ๐ผ๐ฑ๐๐ฐ๐ - @๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐๐ถ๐๐๐๐๐ฟ๐ No funding. No team. Just one creator, a content funnel, and an audience-first mindset. ๐ง๐ต๐ฒ ๐๏ฟฝ
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"๐๐ผ๐ ๐๐ถ๐ฟ๐ฏ๐ป๐ฏ ๐ฆ๐๐ฟ๐๐ถ๐๐ฒ๐ฑ ๐ก๐ฒ๐ฎ๐ฟ-๐๐ฒ๐ฎ๐๐ต ๐ถ๐ป ๐ฎ๐ฌ๐ฌ๐ดโ๐๐ป๐ฑ ๐ช๐ต๐ฎ๐ ๐๐๐ฒ๐ฟ๐ ๐๐ผ๐๐ป๐ฑ๐ฒ๐ฟ ๐ฆ๐ต๐ผ๐๐น๐ฑ ๐๐ฒ๐ฎ๐ฟ๐ป" In 2008, Airbnb was failing. They had: โ $๐ฌ ๐ถ๐ป ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ฒ โ ๐ ๐ฎ๐ ๐ฒ๐ฑ-๐ผ๐๐ ๐ฐ๐ฟ๐ฒ๐ฑ๐ถ๐ ๐ฐ๐ฎ๐ฟ๐ฑ๐
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"๐ก๐ฒ๐๐ณ๐น๐ถ๐ โ๐ $๐ฐ๐ฌ๐ ๐๐ฒ๐ ๐ง๐ต๐ฎ๐ ๐๐ต๐ฎ๐ป๐ด๐ฒ๐ฑ ๐๐ป๐๐ฒ๐ฟ๐๐ฎ๐ถ๐ป๐บ๐ฒ๐ป๐ ๐๐ผ๐ฟ๐ฒ๐๐ฒ๐ฟ" ๐๐ป ๐ฎ๐ฌ๐ญ๐ญ, ๐ก๐ฒ๐๐ณ๐น๐ถ๐ ๐บ๐ฎ๐ฑ๐ฒ ๐ฎ ๐ฑ๐ฒ๐ฐ๐ถ๐๐ถ๐ผ๐ป ๐๐ต๐ฎ๐ ๐ฎ๐น๐บ๐ผ๐๐ ๐ฑ๐ฒ๐๐๐ฟ๐ผ๐๐ฒ๐ฑ ๐๐ต๐ฒ๐บ. They ๐๐ฝ๐น๐ถ๐ ๐๐ต๐ฒ๐ถ๐ฟ ๐๐ฉ๐ ๐ฟ
See MoreFounder of YouTube c...ย โขย 9d
Slackโs story began with a failed video game, Glitch, developed by Tiny Speck in 2009. The team built an internal chat tool to collaborate, which proved more promising than the game. In 2013, Stewart Butterfield pivoted, launching Slackโa user-frie
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๐ง๐ต๐ฒ #๐ญ ๐ฆ๐ถ๐ด๐ป ๐ผ๐ณ ๐ฎ ๐ฆ๐๐ฐ๐ฐ๐ฒ๐๐๐ณ๐๐น ๐๐ผ๐๐ป๐ฑ๐ฒ๐ฟ (๐๐ฐ๐ฐ๐ผ๐ฟ๐ฑ๐ถ๐ป๐ด ๐๐ผ ๐ก๐ฎ๐๐ฎ๐น ๐ฅ๐ฎ๐๐ถ๐ธ๐ฎ๐ป๐) Most startups fail. Even Naval Ravikantโone of the smartest investorsโadmits he canโt predict which ones will succeed. Out of 10
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๐ง๐ต๐ฒ ๐ด๐๐ ๐๐ต๐ผ ๐๐๐ฟ๐ป๐ฒ๐ฑ ๐ฐ๐ผ๐น๐น๐ฒ๐ด๐ฒ ๐ป๐ผ๐๐ฒ๐ ๐ถ๐ป๐๐ผ ๐ฎ โน๐ญ.๐ฑ๐/๐บ๐ผ๐ป๐๐ต ๐ก๐ผ๐๐ถ๐ผ๐ป ๐๐๐ผ๐ฟ๐ฒ โ ๐ฒ๐ป๐๐ถ๐ฟ๐ฒ๐น๐ ๐ผ๐ป ๐ง๐ฒ๐น๐ฒ๐ด๐ฟ๐ฎ๐บ No fancy landing pages. Just content students love. ๐ข๐ฟ๐ถ๐ด๐ถ๐ป Yash, a pharmacy student, m
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๐๐ผ๐ฟ๐บ๐ฒ๐ฟ ๐๐ผ๐ผ๐ด๐น๐ฒ ๐๐ฒ๐ผ ๐๐ฟ๐ถ๐ฐ ๐ฆ๐ฐ๐ต๐บ๐ถ๐ฑ๐ ๐ผ๐ป ๐ต๐ผ๐ ๐ต๐ฒ ๐๐๐ฒ๐ ๐ฑ-๐๐ฒ๐ฎ๐ฟ ๐ฝ๐น๐ฎ๐ป๐ ๐๐ผ ๐ฝ๐ฟ๐ฒ๐ฑ๐ถ๐ฐ๐ ๐ถ๐ณ ๐ฎ ๐๐๐ฎ๐ฟ๐๐๐ฝ ๐ฐ๐ฎ๐ป ๐ฏ๐ฒ๐ฐ๐ผ๐บ๐ฒ ๐ฎ $๐ญ๐ฌ๐ฌ ๐ฏ๐ถ๐น๐น๐ถ๐ผ๐ป ๐ฐ๐ผ๐บ๐ฝ๐ฎ๐ป๐ Most founders follow the traditional pl
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