•
YouTube • 18h
Slack didn’t begin as a business app. It started as a side tool inside a company that was building a video game. The year was 2011. Stewart Butterfield co-founder of Flickr had started a new company called Tiny Speck. Their big project? An online multiplayer game called Glitch. Glitch was weird, charming, creative, and totally different from most games. But despite a small fanbase, it never caught on with the mainstream. After launching, the game struggled to grow. In just over a year, they shut it down. But while building Glitch, the team had created an internal chat tool. It was designed to help developers and designers stay in sync. They used it constantly to share ideas, updates, code, jokes, bugs, and files. When Glitch failed, most people would’ve walked away. Instead, Stewart asked: “What if the thing we built to build the game… is the real product?” Read Full Article 👇🏻
Founder of current s... • 1m
Slack’s story began with a failed video game, Glitch, developed by Tiny Speck in 2009. The team built an internal chat tool to collaborate, which proved more promising than the game. In 2013, Stewart Butterfield pivoted, launching Slack—a user-frie
See MoreTrying to do better • 1m
Day 3 - Startup Surprise How a Side Project Accidentally Became a Billion-Dollar Business: The Untold Story of Slack Did you know Slack, the workplace communication giant, was never meant to be a company? It began as a side project, an internal tool
See MoreDownload the medial app to read full posts, comements and news.