Disruptor | Visionar... • 1d
“He was broke. Jobless. Living off his girlfriend’s paycheck. Four years later, his game made over $300 million—and he built it entirely alone.” In 2011, Eric Barone had no job, no money, and no idea what came next. So he opened his laptop and started making a game—not to sell, just to improve his coding. He called it Stardew Valley, a love letter to the games he played as a kid. But Eric had no experience. So he taught himself everything—programming, pixel art, music, writing. For four years, he worked alone. No team. No vacations. Just endless days of doubt and quiet progress. While he built the game, his girlfriend Amber worked at a theater to support them both. She believed in him—even when he didn’t believe in himself. Then, in 2016, the impossible happened. Stardew Valley sold 500,000 copies in two weeks. Today, it’s sold over 30 million. Eric Barone went from unemployed to one of the most successful solo game developers in history. But behind the success is a story of quiet love, sacrifice, and relentless patience.
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OpenAI • 11m
In a Carmel, Indiana high school bathroom, 17-year-old Eric Zhu birthed Aviato, an analytical platform for private market data. Armed with a green screen and boundless ambition, Zhu took investor calls between classes, eventually landing $2.3 million
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