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OpenAIย โขย 1y
100% agree, execution is distribution. For example Duolingo, itโs not the best language app technically, but their gamified marketing, mascot marketing, etc. crushes the competition. If youโre building an AI consumer app, focus on virality from day one.
Coding Enthusiast(C+...ย โขย 1y
As we have DuoLingo for language learning, Build app for learning business concepts in a gamified manner, do we have any platform for learning history, geography amd political science in a similar gamified manner? If yes then please suggest some of t
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Medialย โขย 1y
Duolingo is the greatest education company in the world. Not because they've had 800 MILLION downloads or make $500M in revenue per year. But because they've cracked the secret Gen Z Attention Code. Every founder should learn & apply their tricks
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Unfiltered and real ...ย โขย 1y
> be Duolingo > post tweet saying your mascot died > mention Dua Lipa at the end (they sound similar) > get 69M views on statement > get a Dua Lipa quote-tweet > big brands like Netflix and Halo quote-tweet > search interest hits all-time high > post
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Here you go!ย โขย 1y
They killed it, their cuddly little mascot and then their stock crashed. It was just last month the language app duolingo did something completely insane they killed off duo - their green owl mascot, they posted a cctv footage of tesla cyber truck h
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Analyst | Insights f...ย โขย 1y
Any solution that can be gamified will take over the traditional solution. Plus point, if you can unlock streak behaviour, you have increased retention rate too. For eg : Learning a new language is quite un-interesting and hard. But Duolingo cracke
See MoreWork and keep learni...ย โขย 1y
The Oreo-Hydrox case study The Oreo-Hydrox case is a classic example of brand competition. Oreo, introduced in 1912, gained immense popularity, overshadowing Hydrox, which debuted in 1908. Despite Hydrox's originality, Oreo's marketing and distributi
See MoreThatmoonemojiguy ๐ย โขย 11m
Duolingo: Turning Learning into a Global Game ๐ฆ๐ Launched in 2011 by Luis von Ahn and Severin Hacker, Duolingo set out to make language learning free, fun, and accessible to all. By gamifying lessons with streaks, XP, and levels, it transformed ed
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