Building Lovable for... • 2m
Well, today was the big launch day for my open-source Flutter tool, Crazzy. And to be brutally honest, it was a complete failure. Zero stars, zero users, zero downloads. It's a gut punch after 3 months of non-stop work, and for a second I thought about giving up. But that's not the point of the journey. So, I'm starting a new promise: 'Failed in Public'. Every day, I'm going to share the real, unfiltered story of trying to build this from zero. The wins, the (many) losses, the bugs, the silence. I couldn't find my first users today. But the fight to find them starts tomorrow. Thanks to this community for always being the inspiration to keep going.
Building Lovable for... • 2m
The Crazzy Grind - Day 1: The Morning After. Yesterday was a dream. Seeing Crazzy in the Top 10 on Product Hunt was a feeling I'll never forget. Today, I woke up to the quiet. The traffic spike is gone. The leaderboard has reset. And a part of me fe
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The Crazzy Grind - Day 9: I'm an idiot. And I'm fixing it. When I first built Crazzy, I added a "project limit" to the free plan. I thought it was a smart business decision. I was wrong. It was a stupid tax on creativity. Why should anyone have to de
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Building Lovable for... • 2m
The Crazzy Grind - Day 11: Pressing Pause. Today, I made zero progress on Crazzy. Shipped no features. Sent no emails. Instead, I spent the day with my friends, getting ready for Diwali, eating good food, and just... being human. It's a funny thin
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Building Lovable for... • 2m
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a
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Building Lovable for... • 1m
The Crazzy Grind - Day 18: The Scariest Button I've Ever Added. For the past few weeks, Crazzy has been a completely free, open-source project. But it's always been my dream to turn it into a sustainable, long-term business. Today, I've taken the fir
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Crazzy Grind Day 28 — Bugs, Feedback & Growth 🧠 Today wasn’t about adding new features. It was about listening. We spent the day fixing bugs and talking directly with our users — understanding what they love, what they struggle with, and what they
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