Building Lovable for... • 23d
Well, today was the big launch day for my open-source Flutter tool, Crazzy. And to be brutally honest, it was a complete failure. Zero stars, zero users, zero downloads. It's a gut punch after 3 months of non-stop work, and for a second I thought about giving up. But that's not the point of the journey. So, I'm starting a new promise: 'Failed in Public'. Every day, I'm going to share the real, unfiltered story of trying to build this from zero. The wins, the (many) losses, the bugs, the silence. I couldn't find my first users today. But the fight to find them starts tomorrow. Thanks to this community for always being the inspiration to keep going.
Building Lovable for... • 13d
The Crazzy Grind - Day 1: The Morning After. Yesterday was a dream. Seeing Crazzy in the Top 10 on Product Hunt was a feeling I'll never forget. Today, I woke up to the quiet. The traffic spike is gone. The leaderboard has reset. And a part of me fe
See MoreBuilding Lovable for... • 5d
The Crazzy Grind - Day 9: I'm an idiot. And I'm fixing it. When I first built Crazzy, I added a "project limit" to the free plan. I thought it was a smart business decision. I was wrong. It was a stupid tax on creativity. Why should anyone have to de
See MoreBuilding Lovable for... • 3d
The Crazzy Grind - Day 11: Pressing Pause. Today, I made zero progress on Crazzy. Shipped no features. Sent no emails. Instead, I spent the day with my friends, getting ready for Diwali, eating good food, and just... being human. It's a funny thin
See MoreBuilding Lovable for... • 12d
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a
See MoreBuilding Lovable for... • 9d
The Crazzy Grind - Day 5: Hitting the Wall. I wanted to write a post about all the great things I did today. But the honest truth is, I did nothing. I opened my code editor and felt nothing. I opened my marketing plan and felt nothing. The last few w
See MoreBuilding Lovable for... • 20d
Failed in Public - Day 4: The Punch. I was supposed to be sharing my launch link today. Instead, I'm sharing this. A few hours ago, a critical, show-stopper bug appeared out of nowhere. The core of my app just... broke. My first instinct was to panic
See MoreBuilding Lovable for... • 8h
The Crazzy Grind - Day 14: This is a Good Problem to Have (I think). Another day, another milestone I never expected to hit this fast. We've now had over 400 Flutter apps generated on the Crazzy platform. The growth is surreal. But with that growth
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