Building Lovable for... • 1m
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a builder asking for help. I managed to get on a call with 5 of them. The result of all that outreach? 20 new users signed up. It's not the thousands you see in viral launch posts. But for a solo founder, every single user feels like a victory. It's proof that talking to people is still the best marketing strategy. Everything above zero is a win. The marathon continues. btw i am building -https://crazzy.dev/

Building Lovable for... • 21d
Crazzy Grind Day 22 💥 Big milestone for us today — we launched our first ever template on Crazzy.dev! Introducing LocalDash, a complete Instacart/Blinkit-style Flutter app with an admin panel. No code. No prompt. Just one click and your app is rea
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Building Lovable for... • 3d
Crazzy Grind Day 31 A new milestone today: our first investor email. It’s not funding yet, but it’s proof that someone out there is watching what we’re building. We’re still early, still grinding, and still pushing Crazzy.dev forward every single day
See MoreAddicted to self des... • 2m
Day 95: The post-deadline crash is real y'all submitted my pitch literally 2 minutes before deadline yesterday (pure panic + adrenaline combo) and today my brain said "we're taking the day off" it's 9:20pm, exam tomorrow, haven't opened a single boo
See MoreBuilding Lovable for... • 1m
Failed in Public - Day 4: The Punch. I was supposed to be sharing my launch link today. Instead, I'm sharing this. A few hours ago, a critical, show-stopper bug appeared out of nowhere. The core of my app just... broke. My first instinct was to panic
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Building Lovable for... • 1m
The Crazzy Grind - Day 7: Fifty. Today, we hit a milestone that feels unreal: 50 Stars on GitHub. For a solo founder, this isn't just a number. It's 50 people who believe in the vision. It's 50 reminders to keep pushing, even when the code isn't wor
See MoreBuilding Lovable for... • 4d
Crazzy Grind Day 30 Today was all about fixing bugs and pushing performance to the next level. Every optimization made Crazzy.dev faster and smoother. Small fixes → Big speed gains. We’re improving daily, and you’ll feel the difference when you build
See MoreBuilding Lovable for... • 1m
The Crazzy Grind - Day 4: Back to the Trenches. After the incredible high of the launch, today was about getting my hands dirty again. My morning was spent talking to early users and squashing some of the ugly bugs they found (thank you for breaking
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Building Lovable for... • 1m
The Crazzy Grind - Day 5: Hitting the Wall. I wanted to write a post about all the great things I did today. But the honest truth is, I did nothing. I opened my code editor and felt nothing. I opened my marketing plan and felt nothing. The last few w
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