Building Lovable for... • 23d
The Crazzy Grind - Day 1: The Morning After. Yesterday was a dream. Seeing Crazzy in the Top 10 on Product Hunt was a feeling I'll never forget. Today, I woke up to the quiet. The traffic spike is gone. The leaderboard has reset. And a part of me felt that sting of "what now?". But then I remembered the mantra I'm holding onto: Everything above zero is a win. A week ago, I had zero users. Today, I have a community of 150+ early adopters to talk to. A week ago, I was invisible. Today, I have a real story to tell. The party's over. But the real work—the quiet, daily grind of building something people actually love—has just begun. And honestly, I think I'm more excited for this part. Thank you for getting me to the starting line. btw i am building: https://crazzy.dev/
Building Lovable for... • 22d
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a
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Building Lovable for... • 13d
The Crazzy Grind - Day 11: Pressing Pause. Today, I made zero progress on Crazzy. Shipped no features. Sent no emails. Instead, I spent the day with my friends, getting ready for Diwali, eating good food, and just... being human. It's a funny thin
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Building Lovable for... • 9d
The Crazzy Grind - Day 15: Coming Home. I need to be honest with you all. For the past week, I was lost. I saw the huge React ecosystem and the better LLM support for JS, and I started to doubt my path. I almost pivoted. I thought about abandoning th
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Building Lovable for... • 15d
The Crazzy Grind - Day 9: I'm an idiot. And I'm fixing it. When I first built Crazzy, I added a "project limit" to the free plan. I thought it was a smart business decision. I was wrong. It was a stupid tax on creativity. Why should anyone have to de
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Building Lovable for... • 19d
The Crazzy Grind - Day 5: Hitting the Wall. I wanted to write a post about all the great things I did today. But the honest truth is, I did nothing. I opened my code editor and felt nothing. I opened my marketing plan and felt nothing. The last few w
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Building Lovable for... • 3d
Crazzy Grind Day 20 🚀 Today was all about template creation — because every great AI no-code tool needs the right foundation. Templates empower creators to start faster, build smarter, and launch without code. We’re getting closer to making AI creat
See MoreBuilding Lovable for... • 4d
The Crazzy Grind - Day 19: The ROI of Beauty. They say a good product doesn't need a beautiful UI. I think that's a lie we tell ourselves to avoid the hard work of design. Today, I didn't ship a single new feature for Crazzy. Instead, I spent the ent
See MoreBuilding Lovable for... • 1m
Well, today was the big launch day for my open-source Flutter tool, Crazzy. And to be brutally honest, it was a complete failure. Zero stars, zero users, zero downloads. It's a gut punch after 3 months of non-stop work, and for a second I thought abo
See MoreBuilding Lovable for... • 14d
The Crazzy Grind - Day 10: Killing a Feature, Upgrading the Brain. This has been a huge learning week. First, the rollback: yesterday, I announced "unlimited projects." A user (DTN Daily Tech News) left a brilliant comment explaining why this was a b
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