"Building products, ... • 24d
Before You Build a Startup, Build This Structure First Here’s the core startup structure to build before scaling 👇 1️⃣ Problem > Idea 42% of startups fail due to no real market need. Start with: A clear customer segment Top 3 painful problems Existing solutions customers already use If people aren’t solving the problem today, they won’t pay tomorrow. 2️⃣ Simple Team Structure (Early Stage) You don’t need many people—just the right roles: CEO → vision, strategy, partnerships CTO / Product Lead → build and iterate MVP Growth / Sales → users, revenue, feedback Everything else can wait or be outsourced. 3️⃣ MVP, Not a Full Product Build the smallest version that: Solves one real problem Is tested with real users Validates willingness to pay No perfection. Just proof. 4️⃣ Financial Survival First 29% of startups fail because they run out of cash. Track: Monthly burn Runway Cost to acquire one customer 🚀 Rule of thumb: Build structure → validate demand → then scale.

Portfolio Management... • 11m
A platform that solves for the aspiring entrepreneurs, Validates their idea, and gets real feedback from real users. The users or the early adopters gets pay for giving feedback and the startups pay to get feedback. So that the idea or the mvp is val
See MoreHey I am on Medial • 7m
8 Dead Simple Frameworks *Real behavior matters. 1) Google Trends: Is demand rising or dying? 2) Reddit mining: Look for pain points in real convos. 3) Pre-sell: Can you get 10 people to pay before building? 4) Competitor reviews: Find what user
See MoreAI & Startup Enthusi... • 7m
Why Solving a Real Problem is the Key to Startup Success Most startups fail not because their idea is bad, but because no one really needs it. Before building anything, ask: - Is there a real problem? - Are people searching for a solution? - Will t
See MoreJumping from one sta... • 10m
MVP vs Final Product What would you prefer ? MVP (Minimum Viable Product) – It may have fewer features and a less streamlined process since it's still in the building stage. Someone with more resources could copy your idea, and users might not pay o
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