Story of the Most Expensive Game Ever Sold!
So the story begins in 2009 when Markus (Notch) and introduced a sandbox game where players could mine, craft, and build anything they imagined.
Even it's Beta Version were really popular thus he lauched
What exactly does it mean when people say ‘your pitch deck has to say a compelling story?’ What kind of story and why? If we make it like a typical story, won’t it look unprofessional?
what does "STORY" mean in terms of a brand identity and in terms of selling a product. And what the key point to keep in mind when creating the "STORY"