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itch.io • 9h
A big inconvenience for serious Pygame developers is that we can’t easily pack or encrypt assets, so anyone can just open the PNGs, WAVs, or whatever files. It's not a very serious problem but still who publish or willing to publish commercial games with it... feel like they should be able to encrypt the assets. I wrote one for myself with Cryptography library. I used it inside my Kringine (wrapper) as encoder.py and added `path = ke.checkPath(path)` in every asset loading system of Kringine... and it's done... now I can easily encode assets of my games before shipping.


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The Clueless Company • 6m
I rarely sit through a full podcast. Most times, I drop off after 15–20 minutes. But this 2 hour 21 minute episode of *The Diary of a CEO* where Steven Bartlett hosted Codie A. Sanchez, Alex Hormozi, and Daniel Priestley? I couldn’t stop. Here’s w
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