Building Lovable for... • 21d
The Crazzy Grind - Day 16: Today, I Slayed a Dragon. I had ambitious plans for today. New features. New UI. But the code had other plans. A massive, critical bug appeared in the Supabase integration. It was breaking the core functionality for a bunch of users. So, I cancelled everything else. The entire day became a deep-dive into the bug-infested trenches. It was 6 hours of pure, frustrating, detective work. But just an hour ago... I found it. And I killed it. There are no new features to show for my day's work. The app looks exactly the same as it did this morning. But it's now more stable, more reliable. This is the unglamorous reality of building. It's not always about moving forward. Sometimes, it's just about making sure you don't fall backward. And today, we didn't fall. Start creating apps - https://crazzy.dev/

Building Lovable for... • 1m
Failed in Public - Day 6 :The Quiet Days. After the emotional rollercoaster of the past few days (launch failures, unexpected signups, critical bugs), today was... quiet. There's no dramatic update. I didn't get 100 new users. I didn't get banned fr
See MoreBuilding Lovable for... • 17d
The Crazzy Grind - Day 19: The ROI of Beauty. They say a good product doesn't need a beautiful UI. I think that's a lie we tell ourselves to avoid the hard work of design. Today, I didn't ship a single new feature for Crazzy. Instead, I spent the ent
See MoreBuilding Lovable for... • 1m
Failed in Public - Day 4: The Punch. I was supposed to be sharing my launch link today. Instead, I'm sharing this. A few hours ago, a critical, show-stopper bug appeared out of nowhere. The core of my app just... broke. My first instinct was to panic
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