Building Lovable for... • 20d
Failed in Public - Day 4: The Punch. I was supposed to be sharing my launch link today. Instead, I'm sharing this. A few hours ago, a critical, show-stopper bug appeared out of nowhere. The core of my app just... broke. My first instinct was to panic. My second was to give up and delay the launch indefinitely. But that's not what this 'Failed in Public' journey is about. It's not about avoiding punches; it's about learning to take them and get back up. So, the launch is on hold. Not cancelled. On hold. Today is not about marketing. Today is about engineering. Today is about a solo founder going to war against a single, ugly, miserable bug. I don't know if it will take a day or a week to fix. But I will fix it. And then, we will launch. The fight is on.
Building Lovable for... • 19d
Failed in Public - Day 5: Back from the Dead. On Thursday, I was at my lowest. A critical bug appeared just hours before my big launch, and I had to make the painful decision to postpone everything. It felt like a knockout punch. But the community (e
See MoreSoftware Engineer @T... • 7m
hey @medial team there is a bug in ur app which is basically as you follow someone and instantly switch to following from follower to following it is not intially updating it if you go through it twice or thrice it still not updated i think you shoul
See MoreBuilding Lovable for... • 12d
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a
See MoreBuilding Lovable for... • 18d
Failed in Public - Day 6 :The Quiet Days. After the emotional rollercoaster of the past few days (launch failures, unexpected signups, critical bugs), today was... quiet. There's no dramatic update. I didn't get 100 new users. I didn't get banned fr
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