Building Lovable for... • 9h
The Crazzy Grind - Day 13: Upgrading the Brain. Some days are for building new features. Today was for making the existing ones smarter. My #1 goal is to make Crazzy feel like magic. And nothing breaks that magic faster than a stupid AI error. So, I spent the entire day under the hood, completely re-architecting our "AI error correction" workflow. I've built a new multi-step prompt chain that allows the AI to review its own generated code, identify potential errors (null issues, syntax mistakes), and attempt to fix them autonomously. It's not the kind of update that gets a lot of hype, but it's the kind that builds a truly robust and reliable product. It's the boring work that makes the magic possible. The grind continues. register now -https://crazzy.dev/
Building Lovable for... • 3d
The Crazzy Grind - Day 10: Killing a Feature, Upgrading the Brain. This has been a huge learning week. First, the rollback: yesterday, I announced "unlimited projects." A user (DTN Daily Tech News) left a brilliant comment explaining why this was a b
See MoreBuilding Lovable for... • 5d
The Crazzy Grind - Day 8: Your Pain is My Roadmap. The feedback from my first users has been a gift. The #1 complaint? "The Supabase integration is too complicated." They were right. It was a clunky, multi-step process that sucked. So, I dropped eve
See MoreBuilding Lovable for... • 2d
The Crazzy Grind - Day 11: Pressing Pause. Today, I made zero progress on Crazzy. Shipped no features. Sent no emails. Instead, I spent the day with my friends, getting ready for Diwali, eating good food, and just... being human. It's a funny thin
See MoreCreating Tomorrow, T... • 1y
Hey everyone. IDEA VALIDATION!!! [Kind of] I am thinking of making an app for coders. In which when any error occur in the code th error will be pointed out at that point only. It includes a little use of AI. We can also add a feature in which AI wi
See MoreBuilding Lovable for... • 10d
The Crazzy Grind - Day 3: Your "Cool" Features Don't Matter. I've spent the last two days on calls with my first users. I had a list of all the "cool" features I wanted to ask them about. But they didn't want to talk about any of them. All they wa
See MoreBuilding Lovable for... • 6d
The Crazzy Grind - Day 7: Fifty. Today, we hit a milestone that feels unreal: 50 Stars on GitHub. For a solo founder, this isn't just a number. It's 50 people who believe in the vision. It's 50 reminders to keep pushing, even when the code isn't wor
See MoreBuilding Lovable for... • 4d
The Crazzy Grind - Day 9: I'm an idiot. And I'm fixing it. When I first built Crazzy, I added a "project limit" to the free plan. I thought it was a smart business decision. I was wrong. It was a stupid tax on creativity. Why should anyone have to de
See MoreBuilding Lovable for... • 9d
The Crazzy Grind - Day 4: Back to the Trenches. After the incredible high of the launch, today was about getting my hands dirty again. My morning was spent talking to early users and squashing some of the ugly bugs they found (thank you for breaking
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