Building Lovable for... • 20h
The Crazzy Grind - Day 10: Killing a Feature, Upgrading the Brain. This has been a huge learning week. First, the rollback: yesterday, I announced "unlimited projects." A user (DTN Daily Tech News) left a brilliant comment explaining why this was a bad idea – that it encourages abandoning projects, not finishing them. After thinking about it, I realized he was 100% right. So, I've rolled back that change. We'll have generous limits, but not infinite chaos. Second, the upgrade: The #1 piece of friction users reported was the confusion around selecting "Supabase" or "AI App." I spent the last few days re-architecting the core AI prompt. Now, you don't have to select anything. Crazzy automatically detects if your app needs a database or an AI feature and generates the appropriate code. This is the grind. Listening to users, admitting when you're wrong, and building a smarter product because of it. Thank you for the feedback. It's working.
Building Lovable for... • 2d
The Crazzy Grind - Day 8: Your Pain is My Roadmap. The feedback from my first users has been a gift. The #1 complaint? "The Supabase integration is too complicated." They were right. It was a clunky, multi-step process that sucked. So, I dropped eve
See MoreBuilding Lovable for... • 1d
The Crazzy Grind - Day 9: I'm an idiot. And I'm fixing it. When I first built Crazzy, I added a "project limit" to the free plan. I thought it was a smart business decision. I was wrong. It was a stupid tax on creativity. Why should anyone have to de
See MoreBuilding Lovable for... • 9d
The Crazzy Grind - Day 1: The Morning After. Yesterday was a dream. Seeing Crazzy in the Top 10 on Product Hunt was a feeling I'll never forget. Today, I woke up to the quiet. The traffic spike is gone. The leaderboard has reset. And a part of me fe
See MoreBuilding Lovable for... • 6d
The Crazzy Grind - Day 4: Back to the Trenches. After the incredible high of the launch, today was about getting my hands dirty again. My morning was spent talking to early users and squashing some of the ugly bugs they found (thank you for breaking
See MoreBuilding Lovable for... • 5d
The Crazzy Grind - Day 5: Hitting the Wall. I wanted to write a post about all the great things I did today. But the honest truth is, I did nothing. I opened my code editor and felt nothing. I opened my marketing plan and felt nothing. The last few w
See MoreBuilding Lovable for... • 7d
The Crazzy Grind - Day 3: Your "Cool" Features Don't Matter. I've spent the last two days on calls with my first users. I had a list of all the "cool" features I wanted to ask them about. But they didn't want to talk about any of them. All they wa
See MoreBuilding Lovable for... • 8d
The Crazzy Grind - Day 2: From 'Launch' to 'Listen'. The launch-day adrenaline is gone. Today was about the real, quiet work that nobody sees. My only goal today was to talk to my first users. I sent out 30 personal emails, not as a founder, but as a
See MoreBuilding Lovable for... • 4d
The Crazzy Grind - Day 6: My Users are My QA Team. You know that sinking feeling when multiple users report the same, embarrassing bug? I lived that for the past 48 hours. It's a humbling experience. But the amazing part was the user response. I got
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