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Urmila Info Solution • 3m
Business is part product, part emotion. Gamification is how we make users feel the value. Add it smartly — not everywhere, just where it matters.
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Urmila Info Solution • 3m
If users are dropping off, your AI app doesn’t need more features. It needs more fun. 95% of SaaS churn comes from boredom — not bugs. We solve it with: 🎮 Content Gamification ⚙️ AI-Powered Functionality 🎯 UI/UX That Rewards Action 📈 Progress-Dr
See MoreLighting Up Your Dig... • 1m
In mobile UI, put the slider values above the slider, not below. Because when users touch it, their index finger covers part of the values, so they won't be sure which value is currently Selected in mobile UI, put the slider values above the slider,
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Student & Financial ... • 5m
“I need to think about it” means two things: 1. They don’t feel the desire to own it. 2. You didn’t trigger enough emotion to make them act. Logic doesn’t close. Emotion does. If the fear of loss > reward, they’ll walk. Make the upside irresistibl
See MoreEverything about Mar... • 4m
“Start With Feelings: Emotional Entry Points That Sell Without Selling” People don’t buy features—they respond to feelings. Emotional entry point design starts with a relatable emotion, not facts. It pulls users in by making them feel seen. Think:
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