Hey I am on Medial • 5m
This whole industry is basically gambling that escaped regulation through loopholes. Dream11's "game of skill" ruling was honestly BS - if you're putting money on uncertain outcomes, it's gambling. Period. MPL at least was honest about offering a variety of games including actual skill-based ones. Both companies essentially made money off addiction, but painting Dream11 as some brilliant visionary company is ridiculous. They're just better at navigating India's regulatory gray areas.
Hey I am on Medial • 1m
A platform where users can learn and practice trading through simulations, compete in skill-based token challenges, earn badges, ranks, and certificates, and grow their public trader profile — similar to HackerRank, but for stock and crypto trading.
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ADJUVA LEGAL® • 20d
🎯 Fantasy Gaming Ban: A Bold Move - But What About the People? I’ve always believed, and posted here too, that these apps are ADDICTIVE TRAPS, glamorised in the name of “entertainment”. Dream11, My11Circle, and others have created a massive econo
See MorePrev- Founder & CEO ... • 1y
There are only 4 categories of businesses that work well in India and have the highest gross margin India is a very unique market, with super cheap internet and hundreds of million of internet users and low per capita income So ideally in a market
See MorePartner at D P S A &... • 1y
Tax and Accounting Compliance within the Online Gaming Sphere!! How it Started in CGST ACT ➡SCHEDULE III of the CGST Act contains “Activities or Transactions which shall be treated neither as a Supply of Goods nor a Supply of Services” #Old Para 6
See MorePrev- Founder & CEO ... • 1y
India with a population of 1.4 Billion has more than 54% of teens and youth. India has a working population of 500M - we are still exam-driven not skill-driven. Even with all government reforms, India is the most challenging country to build a busi
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