News on Medial

Related News

Debt, groceries and fuel top UPI spends in August; gaming drops 26%

EntrackrEntrackr · 18d ago
Debt, groceries and fuel top UPI spends in August; gaming drops 26%
Medial

Debt, groceries and fuel top UPI spends in August; gaming drops 26% According to NPCI data, debt collection agencies topped the chart with transactions worth Rs 77,007 crore, followed by securities brokers and dealers at Rs 45,687 crore during the last month (August).Unified Payments Interface (UPI) transactions in August 2025 were led by debt collections, groceries, fuel, and utility payments, with several merchant categories crossing Rs 5,000 crore in transaction value. According to NPCI data, debt collection agencies topped the chart with transactions worth Rs 77,007 crore, followed by securities brokers and dealers at Rs 45,687 crore during the last month (August). Among consumer-facing spends, groceries and supermarkets recorded Rs 68,116 crore across 3.1 billion transactions, while service stations (fuel pumps) registered Rs 34,547 crore. Dining also continued to see strong traction with eating places and restaurants at Rs 19,432 crore and fast food restaurants including QSR chains at Rs 14,542 crore. Essential services maintained a steady flow of digital payments. Telecommunication services accounted for Rs 21,218 crore, and utilities such as electricity, gas, water and sanitary stood at Rs 22,368 crore. On the discretionary side, drug stores and pharmacies saw spends worth Rs 12,581 crore, while men’s and women’s clothing shops and electronics shops reported Rs 11,811 crore and Rs 10,209 crore, respectively. Government services also crossed the Rs 10,000 crore mark. Digital spending on games declined sharply in August. The category logged 271 million transactions worth Rs 7,441 crore, down from 351 million transactions worth Rs 10,076 crore in July. The fall is linked to the ban on real money gaming apps enforced in the second half of the month. Other categories above the Rs 5,000 crore threshold included online marketplaces (Rs 7,822 crore) and liquor stores (Rs 6,116 crore).

Smartworks cuts losses by 82% in Q1 FY26; share hits all-time high

EntrackrEntrackr · 1m ago
Smartworks cuts losses by 82% in Q1 FY26; share hits all-time high
Medial

Smartworks cuts losses by 82% in Q1 FY26; share hits all-time high Smartworks' revenue from operations rose 21% year-on-year to Rs 379 crore in the quarter ending June 2025 from Rs 313 crore in Q1 FY25. Managed office space provider Smartworks has posted its first set of quarterly results since going public, recording a sharp 82% cut in losses during Q1 FY26 alongside double-digit revenue growth. The company's revenue from operations rose 21% year-on-year to Rs 379 crore in the quarter ending June 2025 from Rs 313 crore in Q1 FY25, according to its unaudited consolidated financial statements filed with the National Stock Exchange (NSE). On a sequential basis, revenue was up nearly 6% from Rs 358 crore in Q4 FY25. However, during the full fiscal year ended March 2025, its revenue was recorded at Rs 1,374 crore with a loss of Rs 62 crore. Smartworks makes money from developing, designing, and licensing serviced office spaces and fit-out services, with additional income from other ancillary offerings. It also booked Rs 8.9 crore from non-operating activities, pushing total income to Rs 388 crore in the quarter, compared to Rs 323 crore in Q1FY25. On the cost front, depreciation remained the largest expense at Rs 174 crore, followed by operating expenses of Rs 103 crore. Finance costs, employee benefits, and marketing took the total expenditure to Rs 393 crore, compared to Rs 354 crore in the same quarter last year. The decent growth in scale and cost control mechanisms helped the firm narrow its net loss to Rs 4.1 crore in Q1 FY26 from Rs 23 crore a year ago. Smartworks listed on the NSE earlier this year at Rs 435 per share, a 7% premium to its IPO price of Rs 407. The stock closed today at Rs 467, valuing the company at Rs 5,332 crore ($627 million). Smartworks competes with Awfis, which went public in May 2024 and currently trades at Rs 579. Awfis posted Rs 355 crore in revenue and Rs 10 crore in net profit in Q1FY26. Another peer, WeWork India, has also received SEBI's nod for its upcoming IPO.

Mamaearth hits all-time high profit during Q1 FY25

EntrackrEntrackr · 1y ago
Mamaearth hits all-time high profit during Q1 FY25
Medial

Honasa Consumer Limited, the parent firm of D2C brand MamaEarth, on Friday released its financial results for the first quarter of the ongoing fiscal year (Q1 FY25). The company reported a 17.6% increase in revenue QoQ while its profit spiked 33.3% during the quarter ended June 2024. MamaEarth’s revenue from operations increased to Rs 554 crore in Q1 FY25 from Rs 471 crore in Q4 FY24, according to its unaudited consolidated quarterly report filed with the National Stock Exchange. The sale of personal and beauty care products was the sole source of revenue for Honasa Consumer. The firm also made Rs 19 crore from financial sources, tallying its overall income to Rs 573 crore in Q1 FY25. Notably, the firm posted Rs 1,920 crore of revenue, marking a 28.7% year-on-year growth during the fiscal year ending March 2024 with a net profit of Rs 147 crore. For the D2C brand, the cost of procurement of materials accounted for 30% of the total expenditure which saw an 11.3% increase to Rs 157 crore in Q1 FY25. Its employee benefits, advertising, freight, legal, and other overheads took the overall cost to Rs 520 crore in Q1 FY25. At the end, profits of the Peak XV-backed firm grew 33.3% to Rs 40 crore in Q1 FY25 from Rs 30 crore in Q4 FY24. This is the highest profitable quarter for MamaEarth since its public debut. Importantly, the firm registered a massive 71% gross margin in the same period. Honasa Consumer was trading at Rs 473 (as of August 9) with a total market capitalization of Rs 15,336 crore (around $1.84 billion).

Gameskraft crosses Rs 4,000 Cr revenue in FY25; PAT nears Rs 1,000 Cr

EntrackrEntrackr · 14d ago
Gameskraft crosses Rs 4,000 Cr revenue in FY25; PAT nears Rs 1,000 Cr
Medial

Gameskraft crosses Rs 4,000 Cr revenue in FY25; PAT nears Rs 1,000 Cr Gameskraft’s FY25 numbers reflect strong performance before the RMG ban. The firm reported double-digit revenue growth and maintained profitability during the fiscal year. The Indian government’s recent ban on real-money gaming formats has disrupted the sector overnight, but Gameskraft’s FY25 numbers reflect strong performance before the clampdown. The firm reported double-digit revenue growth and maintained profitability during the fiscal year. Gameskraft’s revenue from operations grew 12% to Rs 3,896 crore in FY25 from Rs 3,475 crore in FY24, according to its consolidated financial statements sourced from the Registrar of Companies (RoC). Gameskraft operated popular gaming apps such as Rummy Culture, Playship, Pocket 52, RummyPrime, Ludo Culture, and Rummy Time. Its revenue (gross gaming revenue) came from platform fee or commission charged as a percentage of the buy-in fees users invest in games, which contributed Rs 3,882 crore (99.6% of operating revenue), registering a 12.2% growth. Its real estate business added Rs 11 crore, while other income sources contributed Rs 3 crore in FY25. The Bengaluru-based company made an additional Rs 113 crore from non-operating sources which pushed its total revenue to Rs 4,009 crore in FY25. On the cost side, promotional spending emerged as the single largest expense and accounted for 75% of total burn. To the tune of scale, this cost surged 58% to Rs 2,072 crore in FY25 from Rs 1,315 crore in FY24. Employee benefits, on the other hand, saw a decline of 11% to Rs 410 crore, while legal and professional fees fell 22.8% to Rs 112 crore in FY25. Overall, the company’s total expenses shot up 24% to Rs 2,766 crore in FY25 as against Rs 2,232 crore in FY24. See TheKredible for the detailed cost breakdown during the last fiscal year. Despite the jump in ad spend, Gameskraft managed to sustain profitability on the back of its strong topline and controlled costs in other areas. Its net profit stood at Rs 976 crore in FY25, slightly higher than the Rs 947 crore posted in FY24. It's worth noting that we have excluded exceptional items worth Rs 270.5 crore in the calculation of net profit of the company. Gameskraft's ROCE and EBITDA margin stood at 58.40% and 31.63%, respectively. On a unit basis, Gameskraft spent Rs 0.71 to earn a rupee of operating revenue in FY25. The company recorded current assets worth Rs 2,232 crore in FY25 which includes Rs 253 crore in cash and bank balances and Rs 1,319 crore invested in mutual funds. While Gameskraft’s FY25 numbers were unaffected, the Indian government’s new gaming law effective August 2025 has forced the company to halt its real-money operations, including shutting down “Add Cash” features and discontinuing its flagship rummy platform RummyCulture, alongside pausing its poker venture Pocket52 earlier in the year. The move, mandated by the Promotion and Regulation of Online Gaming Act, has also led Gameskraft to publicly state it will not pursue a legal challenge, instead opting for full compliance. Given that real-money gaming contributed nearly all of Gameskraft’s FY25 revenue, the ban is expected to significantly impact its business model, revenue streams, and growth trajectory going forward.

Download the medial app to read full posts, comements and news.