Building Lovable for... • 1m
The Crazzy Grind - Day 17: Welcome to Bug Hell. I used to think building a startup was about shipping cool features. I was wrong. Being a founder is being a full-time pest exterminator. The pests are bugs, and they are everywhere. I spent the entire day on a deep-dive with a user, hunting down a nasty bug. The good news? We found it and killed it. The bad news? The fix probably introduced a few of its cousins. It's a frustrating, messy, and never-ending process. But it's also a sign of progress. Bugs only appear when people are actually using your product. So, thank you to all my users for breaking my app. You're making it stronger. The grind continues. Start building apps - https://crazzy.dev/
Building Lovable for... • 28d
Crazzy Grind Day 28 — Bugs, Feedback & Growth 🧠 Today wasn’t about adding new features. It was about listening. We spent the day fixing bugs and talking directly with our users — understanding what they love, what they struggle with, and what they
See MoreThatmoonemojiguy 🌝 • 6m
Let's see who has got the most amound of streak 🔥 one more think I wanted to point out was the streak count on the profile is not same as the popup which comes when i open the app on morning, probably a bug Also whenever I found bugs i do screen
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Building Lovable for... • 1m
The Crazzy Grind - Day 7: Fifty. Today, we hit a milestone that feels unreal: 50 Stars on GitHub. For a solo founder, this isn't just a number. It's 50 people who believe in the vision. It's 50 reminders to keep pushing, even when the code isn't wor
See MoreBuilding Lovable for... • 17d
Crazzy Grind Day 30 Today was all about fixing bugs and pushing performance to the next level. Every optimization made Crazzy.dev faster and smoother. Small fixes → Big speed gains. We’re improving daily, and you’ll feel the difference when you build
See MoreBuilding Lovable for... • 1m
The Crazzy Grind - Day 4: Back to the Trenches. After the incredible high of the launch, today was about getting my hands dirty again. My morning was spent talking to early users and squashing some of the ugly bugs they found (thank you for breaking
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