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Shivam Rishi

Entrepreneurย โ€ขย 4m

After 8 months into my indie journey I realised Itโ€™s not about having a unique idea Itโ€™s about how well you execute and sell it Even in saturated markets You can still make money if you play it right

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Day 28/30 indie dev learning Success is consistency + time. 90% quit after 6 months. Just stay Will you still be building 6 months from now?

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just few months ago I discussed about gifting site after some research an gifting industry more Saturated so I just wanted to know more about this what's your thought on this

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Day 23/30 indie dev learning Donโ€™t ignore churn. Itโ€™s your product crying for help Are you listening? #iosapps #indiedev

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Shivam Rishi

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Started building apps at 16 (2015). Just for funโ€”ads only to keep them free. Participated Ship-a-ton last year. Total game changer: โ€ข Learned in-app purchases โ€ข Met real indie devs Built a few new apps โ†’ Monetized. $2600+ in 8 months. Exposure =

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Vishu Bheda

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๐—ฆ๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ฎ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐˜‚๐—ฝ ๐—ถ๐˜€ ๐—ต๐—ฎ๐—ฟ๐—ฑ. Making it successful? Even harder. In a job, you work 9โ€“5 โ€” about 8 hours a day. In a startup, you work as many hours as it takes โ€” 10, 12, sometimes 15 hours. Itโ€™s on your mind all day, every day.

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Shivam Rishi

Entrepreneurย โ€ขย 5m

Whatโ€™s your #1 marketing tip as an indie dev? For me: Reddit ๐Ÿ‘ฝ It brought solid traction but youโ€™ve got to engage smart. Reddit can be brutal if you donโ€™t play it right.

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Anil Patidar

Hey I am on Medialย โ€ขย 8m

I made a game , which is a big hit, having 60k downloads per months and live on play store since June 2019. But still revenue is ZERO https://play.google.com/store/apps/details?id=mantri.raja.rajamantri&hl=en_IN

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Rohit Patil

19 y/o | 12th dropou...ย โ€ขย 1m

Donโ€™t grow an audience because you see many successful indie hackers having a lot of followers. Many of them got a lot of followers because of their success, not the other way around. Having followers is a nice asset to kickstart new project, but i

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