A (Long) Peek into Reinforcement Learning How do AI agents master games like Go, control robots, or optimize trading strategies? The answer lies in Reinforcement Learning (RL)โwhere agents learn by interacting with environments to maximize rewards. Key Concepts: โAgent & Environment: The agent takes actions; the environment responds. โStates & Actions: The agent moves between states by choosing actions. โRewards & Policy: Rewards guide learning; a policy defines the best action strategy. โValue Function & Q-Value: Measures how good a state/action is in terms of future rewards. โMDPs & Bellman Equations: Most RL problems follow Markov Decision Processes (MDPs), solved using Bellman equations. Solving RL Problems: โDynamic Programming: Requires a known model, iteratively improves policies. โMonte-Carlo Methods: Learn from complete episodes. โTD Learning (SARSA, Q-Learning, DQN): Learns from incomplete episodes, bootstraps value estimates. โPolicy Gradient (REINFORCE, A3C): Directly optimizes policies using gradient ascent. โEvolution Strategies: Model-agnostic, inspired by natural selection. Challenges: โExploration-Exploitation Tradeoff: Balancing new knowledge vs. maximizing rewards. โDeadly Triad: Instability when combining off-policy learning, function approximation, and bootstrapping. Case Study: AlphaGo Zero โDeepMindโs AlphaGo Zero achieved superhuman Go-playing skills using self-play and Monte Carlo Tree Search (MCTS), without human supervision. link :https://lilianweng.github.io/posts/2018-02-19-rl-overview/
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