Back

Chamarti Sreekar

Passionate about Pos... • 1m

In 2018, PUBG and Fortnite went to war. PUBG sued Fortnite for stealing their game. Today, Fortnite is worth $31.5B and PUBG lost the lawsuit. The reason? They forgot the most important rule in business. Here's the full story of gaming's greatest rivalry: 2017: Gaming was about to change forever. PUBG had just revolutionized gaming with its battle royale format. 100 players. One map. Last person standing wins. By December, they hit 20 million players. The future looked bright. Then something unexpected happened... Epic Games, the company behind PUBG's game engine (Unreal Engine), launched their own battle royale game: Fortnite. PUBG was furious. Not only was Epic their tech partner... They had seemingly copied PUBG's entire concept. The response would shock the industry: In May 2018, PUBG Corporation filed a lawsuit against Epic Games in South Korea. The claim? Fortnite copied PUBG's: • User interface • Weapon designs • Core gameplay mechanics But there was a problem with PUBG's strategy...You can't copyright a genre. This had been established in the landmark Asteroids/Meteors case: Atari sued Amusement World for copying Asteroids with their game Meteors. The court ruled: Game mechanics can't be copyrighted if the new game adds transformative elements. And Fortnite was about to transform everything: While PUBG focused on realism and tactical gameplay, Fortnite took a different approach: They made the game cartoonish, accessible, and added one game-changing mechanic: Building. Players could instantly create walls, ramps, and fortresses during combat. But the real masterstroke was yet to come: Fortnite went free-to-play. PUBG, still a paid game, watched as Fortnite's player base exploded. The barrier to entry was gone. Anyone could try it. But Epic wasn't done innovating. They had an even bigger vision:They turned Fortnite into more than just a game. It became a platform for virtual events. The pinnacle? "Remix: The Finale" - a virtual concert that drew: • 14.3 million concurrent players • 3 million additional livestream viewers • Global music icons like Eminem and Snoop DoggThese weren't just concerts. Players entered unique "dreamscapes" tailored to each artist. During Juice WRLD's performance, players transformed into crystal butterflies. Gaming wasn't just about competition anymore. It was about shared experiences. Meanwhile, PUBG stuck to its guns. They doubled down on realism: • Larger maps like Miramar and Erangel at 8x8km • Complex weapon mechanics with varying recoil patterns • Tactical gameplay requiring patience and precision But while PUBG was perfecting combat, Fortnite was reinventing entertainment:Fortnite evolved into a virtual world platform featuring: • Virtual concerts • Brand collaborations • Live events • Digital experiences The game wasn't just about winning anymore. It was about being part of a cultural phenomenon.The lawsuit? PUBG quietly dropped it. They realized something profound: Fortnite hadn't just copied their game. They'd transcended it. They'd created an entirely new category of entertainment. Today, both games still thrive, but in different ways: PUBG: The tactical shooter for purists Fortnite: A cultural platform that happens to be a game The battle royale war taught us something crucial: The future of attention isn't just about the best product. It's about creating shared experiences and cultural moments. That's what allowed Fortnite to take the lead in today's attention economy. Which is why I love this story so much:Just like Fortnite built connections with their players, an authentic personal brand will do the same for you... When you create content regularly, you build trust at scale. You create once. But your content is seen by millions. Your reputation is built on autopilot & you build unprecedented trust at scale. It's the secret to sales, investment, and top talent on autopilot.

14 replies26 likes
5
Replies (14)

More like this

Recommendations from Medial

Anonymous
Image Description
Image Description

😳🤯 In the USA, gloves have been invented that allow you to touch virtual objects. Inside the HaptX G1 are hundreds of pneumatic actuators to recreate precise tactile sensations for the wearer. Can you imagine the faces of pubg players killing peo

See More
5 replies14 likes
2

patel mit

You mind your own bu... • 1m

Seeking Investors for a Groundbreaking UBG I am embarking on an exciting journey to Deve seeking Investors for a Groundbreaking Battle Royale Game I am embarking on an exciting journey to develop a cutting-edge battle royale game, similar to the glob

See More
0 replies8 likes
Image Description

Abhishek Jain

 • 

Triomics • 2m

Day3 of 25 Days of Product with Abhishek! Valorant is one of the top FPS games out there, but like any platform, it faces challenges in retaining players and growing market share. Here are the key reasons for churn and solutions Riot Games can impl

See More
1 replies3 likes
Image Description

Mukesh Padayachi

I have Purpose • 5m

The eSports Streak App prototype integrates clutch gameplay moments with a streak-based system, allowing users to link their gaming accounts for automatic capture of highlights. Each daily upload extends the streak, encouraging consistency. A leaderb

See More
1 replies3 likes

Aura

 • 

Upwork • 4m

The Creation of the First Video Game - Inventor: William Higinbotham - Game Title: Tennis for Two - Year Created: October 1958 - Location: Brookhaven National Laboratory - Platform: Displayed on an oscilloscope - Gameplay: Simulated a tennis ma

See More
0 replies2 likes
Image Description
Image Description

Havish Gupta

Figuring Out • 8m

Discord's pivot from a Multiplayer Game to A Gaming Community King So discord was started by two game developer, namely Jason Citron and Stanislav Vishnevskiy. Jason Citron had earlier made a game called OpenFeint which he sold in 2011 for $104 mil

See More
14 replies26 likes
8
Image Description
Image Description

Anvesh Pathak

 • 

Cisco • 11m

Idea : Anti-fantasy app where users build teams that score the fewest points. Similar to Dream11, users would create virtual teams of real-life players for a particular sport. However, instead of aiming for the highest points, players would strateg

See More
17 replies17 likes
Image Description
Image Description

Himesh Jain

Chasing for infinity • 8m

Play to earn games started as a revolution and going on as a disaster. What's the point of these games they are giving players literally pennies, some good ones are there but they require huge investment. And why these games don't have a good gam

See More
5 replies9 likes
Image Description
Image Description

Havish Gupta

Figuring Out • 2m

Story of the Most Expensive Game Ever Sold! So the story begins in 2009 when Markus (Notch) and introduced a sandbox game where players could mine, craft, and build anything they imagined. Even it's Beta Version were really popular thus he lauched

See More
6 replies14 likes
1
Image Description
Image Description

Earning Modders

Hey I am on Medial • 2m

i have an idea about building a game. the game is already existing but i want to take it on a next level. the game i am takking about is takken series from namco. this game is basically based on fighting, boxing, and combats most of us played this ga

See More
8 replies2 likes

Download the medial app to read full posts, comements and news.