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vishakha Jangir

ย โ€ขย 

Set2Scoreย โ€ขย 1y

๐—˜๐—ฑ ๐˜๐—ฒ๐—ฐ๐—ต ๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ : โ†ณ The global EdTech market is expected to grow from $143.8 billion in 2024, with a projected compound annual growth rate (CAGR) of 14% through 2031. โ†ณ ๐—”๐—ฟ๐˜๐—ถ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น ๐—œ๐—ป๐˜๐—ฒ๐—น๐—น๐—ถ๐—ด๐—ฒ๐—ป๐—ฐ๐—ฒ (AI) continues to be a major driver in the EdTech space, with predicted spending of $6 billion over the next five years. AI is enhancing personalized learning, automated assessments, and student engagement. โ†ณ ๐—”๐˜‚๐—ด๐—บ๐—ฒ๐—ป๐˜๐—ฒ๐—ฑ ๐—ฅ๐—ฒ๐—ฎ๐—น๐—ถ๐˜๐˜† (AR) and Virtual Reality (VR) are seeing increasing adoption, boosting student engagement by providing hands-on, immersive experiences. For instance, VR learning increases knowledge retention rates to 75%, compared to traditional methods. โ†ณ EdTech solutions incorporating gamification are driving motivation and performance. A study showed a 89% increase in student performance with challenge-based, gamified learning compared to traditional assessments. โ†ณ Subscription models are gaining popularity.

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