Hey I am on Medial • 1y
But MCQs and gamification—those are the buzzwords every edtech startup is throwing around. If you can make it truly fun and engaging, you’ll stand out. Focus on how to make it less boring, or kids will just log out and open Instagram.
Founder Snippetz Lab... • 3m
been quiet but cooking something interesting been working on rmixd We take basic everyday stuff and make it stand out. We will release products which will take the boring everyday products and add design elements into it making it look wayy better
See MoreHey I am on Medial • 2m
Struggling to make your videos stand out? 🤔 Problem: Boring, low-quality videos that fail to engage your audience Solution: Our expert video editing services can transform your footage into captivating content that resonates with your viewers! 📹
See MoreDo something new or ... • 6m
A fun reading platform that encourages kids aged 5-8 to develop strong reading habits through physical books and gamification. Parents receive book recommendations based on their child’s reading level, track progress with daily logs and tests, and se
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Urmila Info Solution • 2m
Turn Boring Content Into Addictive Experiences – With Gamification. Static content is dying. In 2025, the best-performing platforms aren’t the ones that say the most — they’re the ones that keep users hooked. That’s where Content Gamification comes
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Urmila Info Solution • 1m
The difference between "users" and "fans"? Gamification. Users log in. Fans stay. Refer. Engage. Obsess. At Opslify, we turn good products into great ones with: 🎮 Gamification systems (levels, rewards, achievements) ⚙️ AI App + SaaS Development 📱
See MoreSuccession • 1y
If someone were to realistically build an edtech product today. Imo better practise solution would be the answer. But that would also see itself getting lost in a vast sea of competitors. Realistically what can help an edtech product that wants to as
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