Any solution that can be gamified will take over the traditional solution. Plus point, if you can unlock streak behaviour, you have increased retention rate too.
For eg : Learning a new language is quite un-interesting and hard. But Duolingo cracke
Gamifying edtech is a huge market there. With the help of AR, most boring topics can be made very interesting through visual and experience.
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Edtech surely has a huge potential to grow! Only thing is that they should focus on profitability from day one and spend less on marketing (thereby compromising on growth).
See, currently most of the students prfer learning through YouTube videos. t
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