Any solution that can be gamified will take over the traditional solution. Plus point, if you can unlock streak behaviour, you have increased retention rate too.
For eg : Learning a new language is quite un-interesting and hard. But Duolingo cracke
Gamifying edtech is a huge market there. With the help of AR, most boring topics can be made very interesting through visual and experience.
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𝗘𝗱 𝘁𝗲𝗰𝗵 𝗠𝗮𝗿𝗸𝗲𝘁 :
↳ The global EdTech market is expected to grow from $143.8 billion in 2024, with a projected compound annual growth rate (CAGR) of 14% through 2031.
↳ 𝗔𝗿𝘁𝗶𝗳𝗶𝗰𝗶𝗮𝗹 𝗜𝗻𝘁𝗲𝗹𝗹𝗶𝗴𝗲𝗻𝗰𝗲 (AI) continues to be