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The dangers keeping India from winning the game
Economic Times
·
1y ago
Medial
In 2023, the Indian gaming industry faced multiple challenges. Some states banned real money games, followed by policy inconsistencies and the 28% goods and services tax on the sector. Despite these obstacles, the industry has managed to survive, although some companies had to close down. The current state of the Indian gaming sector is examined, and its future prospects are discussed.
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GTA 6 crowned ‘Most Anticipated Game’ at The Game Awards 2024: All you need to know
Livemint
·
8m ago
Medial
Rockstar's highly anticipated game, GTA 6, has already won its first award as the 'Most Anticipated Game' at the Game Awards 2024. This follows its win as the 'Most Wanted Game' at the Golden Joystick Awards. However, despite rumors of a second trailer release, no new footage has been revealed. GTA 6 is set to be released in Fall 2025, keeping fans waiting for over a year since the first trailer dropped in November 2023.
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Candy Crush Saga hits $20 billion revenue milestone, says maker King
Economic Times
·
1y ago
Medial
Candy Crush Saga, the popular matching game, has generated $20 billion in revenue since its 2012 launch. Developed by King, the game initially appeared on websites, then Facebook, and later became a mobile sensation, with 5 billion downloads. It pioneered the "freemium" model, offering in-game purchases or ad-watching to enhance gameplay. Candy Crush remains a top-grossing franchise in US app stores, demonstrating the enduring appeal of mobile games. King's success sets a high bar for new game developers, with continual updates keeping the game engaging and relevant.
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Mukesh Ambani pays tribute to father Dhirubhai, underlines vision for future
Livemint
·
1y ago
Medial
Reliance Industries Chairman, Mukesh Ambani, spoke about the legacy of his father, Dhirubhai Ambani, and shared his vision for the future of Reliance during an interaction with employees. Ambani emphasized Reliance's core values and the need for constant innovation in the changing business environment. He outlined three key focus areas for the company: exceeding customer expectations, winning community trust, and enhancing competencies. Ambani also highlighted the importance of digital data platforms and AI adoption for Reliance's growth and urged the company to complete AI transformation by 2024. He emphasized the importance of keeping Reliance forever young and ended on a positive note, expressing confidence in the company's future.
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India has issued 560 million tokens in the last one year: Visa
Economic Times
·
1y ago
Medial
India has issued around 560 million card tokens since October 2022, according to a report by Visa. The Reserve Bank of India mandated the tokenization of cards for e-commerce transactions, in an effort to protect consumers from fraud attacks. The report predicts that the gross transaction value of digital payments in India will reach $5.2 trillion by 2030. However, it also highlights a surge in cyberattacks, which emphasizes the importance of tokenization in keeping customer card details safe.
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Garena’s Free Fire poised to return to India with localized features
Entrackr
·
2y ago
Medial
Singapore-based game developer Garena, the digital entertainment arm of Sea Group, is relaunching its popular Free Fire game in India as "Free Fire India." The game was banned in India along with 53 other mobile apps in 2020. The rebranded version will be available for download on September 5 and features local cloud hosting by Yotta, safety features, and content tailored for Indian users. Garena has partnered with cricketer MS Dhoni as a brand ambassador for the game. Garena's move follows Krafton's relaunch of Battlegrounds Mobile India (BGMI) after the PUBG ban.
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Ex-Twitter India Head Manish Maheshwari Graduates from Harvard, Leads India’s AI Charge
YourStory
·
3m ago
Medial
Manish Maheshwari, former Twitter India Head, graduated from Harvard's Edward S. Mason Fellowship. Designed for global mid-career leaders, this program focuses on public good. At Harvard, Maheshwari co-developed MEGHA, an AI assistant aiding rural Indians, winning Harvard's AI for Good Hackathon. As BAT VC’s General Partner, he announced a $100 million fund for AI startups. His tech leadership experience positions him to influence AI ethics and development both in India and globally.
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Business software company Alteryx explores sale
Economic Times
·
1y ago
Medial
Fierce competition from big rivals such as Microsoft Corp and Oracle Corp, as well as setbacks in winning new business, have suppressed Alteryx's valuation and made it an acquisition target.
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Nazara’s publishing division partners with four Indian gaming studios
Inc42
·
1y ago
Medial
Gaming unicorn Nazara Technologies has partnered with four Indian game studios to publish five casual and mid-core games in India as part of its new publishing division. The company aims to publish 20 games within the next 12-18 months, with investments ranging from INR 1-3 crore per game. The partnership includes games like 'Gravity Shooter', 'World Cricket League', 'Hacked: Password Puzzle', 'Laser Tanks', and 'Paperly'. Nazara Technologies offers financial investment, mentorship, user acquisition, and live operations expertise to game developers.
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Sensex, Nifty log longest weekly winning run in 2025 on US trade deal hopes, foreign inflows
VCCircle
·
4m ago
Medial
Indian stock benchmarks Sensex and Nifty logged their longest weekly winning streak of 2025, driven by optimism over a potential India-U.S. trade deal and consistent foreign inflows. The Nifty 50 closed slightly higher, while the BSE Sensex gained 0.32%. Boosted by Reliance Industries, both indices saw their third consecutive weekly gain. Positive market sentiment was further reinforced by steady foreign investments and strong earnings reports from major companies.
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After 3-Month Audit, KRAFTON Gets Full Approval To Operate BGMI In India
Inc42
·
1y ago
Medial
South Korean gaming company KRAFTON has received full approval from the Indian government to operate its game Battlegrounds Mobile India (BGMI) in the country. The approval comes after a three-month audit process, and BGMI will now undergo quarterly assessments to maintain approval. This development provides relief to KRAFTON, as BGMI faced regulatory issues in India. The approval comes ahead of the expiration of the three-month trial period granted by the Ministry of Electronics and Information Technology (MeitY) to KRAFTON for the India-only game in May.
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