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Winzo launches Bharat Tech Triumph to facilitate export of Made in India games
Economic Times
·
1y ago
Medial
Indian gaming platform Winzo has launched a program called 'Bharat Tech Triumph' to boost the global export of culturally relevant games and related technology. The initiative aims to support homegrown startups by providing resources such as a global platform, access to foreign direct investment, and collaboration opportunities. Winzo will also offer research support in deep tech for social gaming and cybersecurity, along with access to computing services and real-time game engines. The program will culminate in select companies being part of the first-ever India Pavilion at the Game Developers' Conference in San Francisco in March 2024.
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CCI questions Google’s ‘arbitrary’ policies on real-money gaming
YourStory
·
8m ago
Medial
The Competition Commission of India (CCI) is investigating Google for alleged anti-competitive behavior following complaints by Winzo Games. Winzo Games claims that Google abused its dominant market position in app distribution, payment systems, and advertising. The CCI will specifically examine Google's Play Store policies and its treatment of real-money gaming (RMG) apps. Winzo Games alleges that Google unfairly limited the availability of RMG apps, resulting in a loss of business for the company. Google defended its actions, citing regulatory uncertainties. The CCI raised concerns about Google's justifications and highlighted potential competition concerns. The investigation will conclude within 60 days.
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WinZO Games posts ₹120-cr operating profit in FY23 after similar loss in FY22
Livemint
·
1y ago
Medial
Indian gaming startup, WinZO Games, has reported an operating profit of INR 120 crore ($16.2 million) in the fiscal year 2022-23, after posting a loss of the same amount in the previous year. The company's revenue also surged 182% to INR 687 crore ($92.9 million) in FY23. WinZO Games attributes its success to its multi-gaming platform approach and micro-transaction model. The startup has amassed a user base of 175 million, representing 30% of India's online gamers. It follows a community-led distribution strategy, ensuring equitable marketing spends across India.
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Winzo ends FY23 with Rs 674 Cr revenue and Rs 126 Cr PAT
Entrackr
·
1y ago
Medial
Online gaming startup Winzo registered 2.8X growth in its scale during the fiscal year ending March 2023. Significantly, the Delhi-based company also posted a hefty profit of Rs 126 crore in the same period. Winzo’s revenue from operations surged to Rs 674 crore in FY23 from Rs 234 crore in FY22, its consolidated financial statements filed with the Registrar of Companies show. Established in 2018, Winzo offers over 100 games across categories such as strategy, sports, casual, card, arcade, racing, action, and board games. The service fees levied on the total funds involved in real money games, and the sale of digital or in-app vouchers were the only revenue drivers for Winzo. The company also made Rs 16.78 crore from interest (non-operating), taking its total revenue to Rs 691 core in FY23. Similar to every online gaming platform, Winzo spent a major chunk (46% of its total expenditure) on marketing (advertising cum promotions). This cost surged 29.6% to Rs 258 crore in FY23. The firm’s burn on employee benefits, legal-professional, commission paid to agents, direct gaming costs, and other overheads catalyzed its overall expenditure to Rs 564 crore in FY23 from Rs 375 crore in FY22. See TheKredible for the complete expense breakdown. Expense Breakdown Total ₹ 375 Cr https://thekredible.com/company/winzo-games/financials View Full Data To access complete data, visithttps://thekredible.com/company/winzo-games/financials Total ₹ 564 Cr https://thekredible.com/company/winzo-games/financials View Full Data To access complete data, visithttps://thekredible.com/company/winzo-games/financials Employee benefit Employee benefit Information technology Information technology Legal professional Legal professional Commission paid to other selling agents Commission paid to other selling agents Advertising promotional Advertising promotional Gaming related direct cost Gaming related direct cost Others To check complete Expense Breakdown visit thekredible.com View full data Caveat: We have excluded the cost of financial liabilities designated at fair value through profit and loss (CCPS) while calculating the total expenses for both years (FY23 and FY22). That said, a notable jump in scale helped Winzo report Rs 126 crore profit in FY23 as compared to a loss of Rs 130 crore in FY22. Its ROCE and EBITDA margin improved to 27% and 19% respectively. On a unit level, the company spent Rs 0.84 to earn a rupee in FY23. FY22-FY23 FY22 FY23 EBITDA Margin -53% 19% Expense/₹ of Op Revenue ₹1.60 ₹0.84 ROCE -39% 27% Winzo has raised around $100 million to date including a $65 million Series C round led by California-based Griffin Gaming Partners in July 2021. According to the startup data intelligence platform TheKredible, Makers Fund is the largest external stakeholder with 15.77% followed by Griffin Gaming Partners and Courtside Ventures. The significant jump in profits for Winzo underscores the best case scenario for most gaming platforms today. A high fixed cost business till it achieves critical mass in terms of users and fees, and post that, very low cost increases, as most of the incremental money goes to the bottomline. For Winzo, however, future investments will beckon soon, both in terms of new game development as well as the high marketing spends, which it will find tough to tamp down for now. But with a growing gamers user base across the country and with itself, next only to China, maintaining margins may not be as tough. You can be sure that if it does so in FY24, India will have its next high growth Unicorn from gaming to talk about.
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CCI orders probe against Google on Winzo’s complaint
Economic Times
·
8m ago
Medial
The Competition Commission of India (CCI) has ordered an investigation into Google for potential antitrust violations following a complaint by online gaming company Winzo. The investigation will look into allegations of Google's abuse of its dominant position and restrictive policies towards online gaming companies. Winzo claims that Google's Developer Distribution Agreement and Developer Program Policies contain unreasonable conditions, and that the Play Store restricts hosting of gaming apps offering real money games in India. The CCI has instructed its director general to submit a report within 60 days.
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Top Online Gaming Start-Ups of India
VCCircle
·
1y ago
Medial
India has seen a surge in online gaming start-ups, catering to the growing interest of Indian gamers. Some of the top online gaming start-ups in India are Nazara Technologies, known for popular games like World Cricket Championship and Kiddopia; WinZO, with 175 million users in India and partnerships with over 100 game developers; Games24x7, offering RummyCircle and fantasy sports platform My11Circle; MPL (Mobile Premier League), known for fantasy sports and puzzle games; and Hike, owning the Rush Gaming Universe platform. These start-ups have garnered significant success and investment in the rapidly expanding Indian gaming market.
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WinZO concludes 4th ESOP buyback
Entrackr
·
10m ago
Medial
Online gaming startup Winzo has announced the completion of its fourth round of employee stock options plan (ESOP) liquidation. This initiative allows eligible employees, approximately 30% of WinZO’s workforce, comprising team members with at least two years of tenure, to liquidate their vested ESOPs. In the last 12 months, the company has filed more than 25 technology patents across the world for its supercomputing technology, real-time communication innovation, and AI applications in content creation. Established in 2018, Winzo offers over 100 games across categories such as strategy, sports, casual, card, arcade, racing, action, and board games. Previously, WinZO conducted three rounds of ESOP liquidation in 2021 and 2023. With a team of 200 members, WinZO has raised $100 million in cumulative funding from leading investors, including Griffin Gaming Partners, Maker’s Fund, Courtside Ventures, and Kalaari Capital. According to data intelligence platform, TheKredible, Winzo’s revenue from operations surged to Rs 674 crore in FY23 from Rs 234 crore in FY22. Similar to every online gaming platform, Winzo spent a major chunk (46% of its total expenditure) on marketing (advertising cum promotions). This cost surged 29.6% to Rs 258 crore in FY23. Recently, Whatfix rolled out a $58 million liquidity program for its employees and investors. In the ongoing calendar year, Swiggy, Urban Company, MyGate, Classplus, Meesho, The Sleep Company, XYXX, Purplle, Dehaaat, Leverage Edu, Pocket FM and Adda247 bought back ESOPs from their employees.
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2025 Champions Trophy: Cricket swings it for the advertiser
Business Today
·
5m ago
Medial
The 2025 Champions Trophy saw India triumph over Pakistan by six wickets, with Virat Kohli acclaimed as the player of the match. Hosted in Pakistan and Dubai, the tournament featured eight teams playing 15 games. Viewership soared on Jio Hotstar, with India-Pakistan matches drawing 60.2 crore views and Mohammed Shami's opening over attracting 6.8 crore views. Brands like Mountain Dew and Thums Up advertised, with a 10-second spot costing Rs 50 lakh.
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Google to Open Play Store for All Legal RMG Apps in India
StartupTalky
·
7d ago
Medial
Google is set to open its Play Store for all legal real-money gaming (RMG) apps in India following an antitrust investigation by the Competition Commission of India (CCI). The investigation, initiated by a complaint from WinZO, addressed Google's restrictive policies toward specific RMG apps. Google plans to replace its pilot program with self-declared legal compliance and will loosen advertising guidelines for "games of skill," requiring third-party certification to ensure compliance with legal standards.
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Online gaming continues to grow, but GST change to “moderate” monetisation: report
Economic Times
·
1y ago
Medial
A report by Winzo and IEIC suggests that the recent increase in goods and services tax (GST) in India will "moderate" monetization per user in the gaming industry. Pay-to-play games have historically been the largest revenue source in the Indian gaming sector, but high tax burdens are expected to impact user monetization. The report predicts that the gaming industry will continue to grow in terms of user base, but this growth will not translate into equivalent monetization due to recent tax policies. The report also highlights the rise of non-real money gaming (RMG) games, with battle royale games gaining popularity in the country. The Indian gaming ecosystem is projected to reach a revenue of $6 billion by 2028, with non-RMG games occupying a larger share of the market.
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'India has 3,600 deep tech startups with potential to address complex societal challenges'
Economic Times
·
9m ago
Medial
Over 3,600 deep tech startups in India are showcased at GITEX 2024, with a focus on addressing societal challenges related to healthcare, climate change, and cybersecurity. The event features over 100 Indian ICT companies and highlights high-tech products including AI, cybersecurity, and sustainable technologies. Electronics and Computer Software Export Promotion Council (ESC) chairman Veer Sagar emphasizes the potential for bilateral tie-ups to promote India's deep tech sector in various industries, and calls for investment in India's deep tech areas. ESC signed agreements with organizations from Sri Lanka and Latvia to facilitate trade and investment negotiations.
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