19 | Founder & CEO @...ย โขย 4m
USP is a trap ๐ชค Every time you share an idea, people ask: "But X does this too, whatโs different?" You get caught proving how you're "unique" and lose sight of what you actually wanted to build. Here's the truth: Real users donโt ask for USPs. They try your product and say, โThis is good, but I wish it also did X.โ That's useful feedback. Donโt build for bystanders giving opinions. Build for users. Advice is free, but you decide whose input matters. Even investors care more about user engagement and numbers than a fancy USP. A small differentiator is enough. Focus on value, not validation. โ If this clicks, check out what weโre building: chatwithastro.vercel.app โ Free, instant astrology chats. No signup, just clarity Thanks for reading ๐
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Urmila Info Solutionย โขย 4m
Whatโs the ROI of gamification? Ask our clients with 3x user retention. Founders ask: โHow much does gamification cost?โ We ask: โHow much does low retention cost you?โ At Opslify, we donโt just code products. We build experiences that: โก Keep user
See MoreWant to start my own...ย โขย 5m
**Day 23: Donโt Build AloneโTalk to Users Early** ๐ฃ๏ธ๐ On Day 23 of the #FounderJourney, hereโs a reminder that saved us weeks (maybe months) of wasted work: **Talk to users before you build. Then keep talking to them.** Too many founders build i
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Director & CEO @ Exc...ย โขย 6m
5 Easiest Hacks to Build Traction for Your Early-Stage Startup 1. Leverage Personal Networks Your first 100 users are likely already in your extended circle. Reach out directly, ask for feedback, and build authentic relationships. 2. Launch on Comm
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Want to start my own...ย โขย 5m
**Day 26: Build the Product Your Users *Need*, Not What You *Want*** ๐ฏ๐ ๏ธ On Day 26 of the #FounderJourney, hereโs a truth that stings a little: **Your users donโt care how cool your product isโthey care how useful it is.** As founders, itโs easy
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